New De La Loubère Method and Squares (Part IIIB Continued)
Regular and Non-Regular Loubère-Variable Knight Combo Magic and Semi-Magic Squares
the Full Monty III
A Discussion of the New Methods
An important general principle for generating odd magic squares by the De La Loubère method is that the center cell must always contain the middle number of
the series of numbers used, i.e. a number which is equal to one half the sum of the first and last numbers of the series, or
½(n2 + 1). the properties of these regular or associated Loubère squares are:
- that the sum of the horizontal rows,
vertical columns and corner diagonals are equal to the magic sum S.
- the sum of any two numbers that are diagonally equidistant from the center (DENS) is equal to
n2 + 1, i.e., or twice the number in the center cell and are complementary to each other.
- the same regular square is produced when the initial 1 is placed on the center of the first row or the center of the last column, however, this is not the case for
the first column or last row.
the 5x5 and 7x7 regular Loubère squares are shown below as examples:
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| |
| 17 | 24 | 1 |
8 | 15 |
| 23 | 5 | 7 |
14 | 16 |
| 4 | 6 | 13 |
20 | 22 |
| 10 | 12 | 19 |
21 | 3 |
| 11 | 18 | 25 |
2 | 9 |
|
|
| 30 | 39 | 48 |
1 | 10 |
19 | 28 |
| 38 | 47 | 7 |
9 | 18 |
27 | 29 |
| 46 | 6 | 8 |
17 | 26 |
35 | 37 |
| 5 | 14 | 16 |
25 | 34 |
36 | 45 |
| 13 | 15 | 24 |
33 | 42 |
44 | 4 |
| 21 | 23 | 32 |
41 | 43 |
3 | 12 |
| 22 | 31 | 40 |
49 | 2 |
11 | 20 |
|
********************************************************************************************************************************************************
this page which is a continuation of new Loubère Knight methods Part IIIA.
To start we place the number 1 on either of 2 broken diagonals, filling the square
in a Loubère fashion until a block is encountered, then proceeding with a knight move results in the generation of regular and
non-regular squares.
All odd squares having the numerical 1's lying on two broken diagonals symmetrical with the
light grey main diagonal behave differently from typical
Loubère squares. After a break/ knight[2,1] (2 down,1 left) for the broken yellow diagonal
and break/knight[1,2] (1 down, 2 left) for the broken light blue diagonal, one regular square and
n - 1
non-regular squares are produced. Squares belonging to one diagonal group are identical to another square on the
other diagonal group.
Using the 5x5 square as an example shows the two diagonals and typical 1 positions. the second table shows the equation and value of the center cell of each square
(starting with the square generated from 1 in the first row) where the values range from
½(n2 - n + 2) to ½(n2 + 5).
the set of Broken Diagonals
| | |
1 | 1 |
| |
|
| | 1 | 1 |
| |
| |
| 1 | 1 |
| |
|
| |
| 1 | | |
| |
| 1 |
| | |
| |
| 1 | 1 |
| | |
| |
1 | 1 | |
| | |
| 1 | 1 |
| |
|
|
center Value
| Equation | Value K[3U,4R]) |
| ½(n2 + 5) | 27 |
| ½(n2 + 7) | 28 |
| ½(n2 - 5) | 22 |
| ½(n2 - 3) | 23 |
| ½(n2 - 1) | 24 |
| ½(n2 + 1) | 25 |
| ½(n2 + 3) | 26 |
|
these new Loubère squares, which I will label
Ln* (center cell#) (K[L1,L2] or K[L3,L4]) where (Ln* signifies a nxn
Loubère square with the center cell number of the square and having a break followed by a Knight move L1= number1(Up) and
L2=number2(Right) Or a Knight move L3= number3(Down) and L4=number4(Left).
this is opposed to the original Loubère squares depicted in the introduction as
L5* 13 [1D] and L7* 25 [1D].
the squares on this page exhibit the following properties:
- Every number on the main diagonal is represented at least once in this type of square.
- For the Knight[3U,4R] method no odd squares divisible by 3 are magic, except for those also divisible by 5 which are semi-magic.
- For the Knight[3D,2L] method no odd squares divisible by 3 are magic, however those divisible by 7 are semi-magic.
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Construction of Regular and Non-regular Loubère-Knight squares
Examples of Magic 7x7 Squares Using the Knight[3U,4R] Method
the result of construction of these squares using the Knight[3U,4R] method is : All 7x7 Knight[3U,4R] squares identical to 7x7
knight[4D,3L] squares
. See bottom of page). Since no Knight[3U,4R] 9x9 square is magic, the 11x11 will be constructed:
An 11x11 Knight[3U,4R] Example
- Place the number 1 at the center of the first row of a 7x7 square and fill in cells by advancing diagonally upwards to the right until blocked
by a previous number.
- Using a knight move 3 up and 4 right.
- Repeat the process until the square is filled, as shown below in squares 1-4 (Show only first knight move per square).
- Compare to the knight move 4 down and 3
left from New De La Loubère Method and Squares (Part IIIA) which this is meant to complement.
1
| | | |
| | 1 |
21 | 30 | 39 |
| |
| | | |
| 11 | 20 |
29 | 38 | |
| |
| | | |
10 | 19 | 28 |
37 | | |
| |
| | | 9 |
18 | 27 | 36 |
| | |
| |
| | 8 | 17 |
26 | 35 | |
| | |
| |
| 7 | 16 | 25 |
34 | | |
| | |
| |
| 15 | 24 | 44 |
| | |
| | |
| 6 |
| 23 | 43 | |
| | |
| | |
5 | 14 |
| 42 | | |
| | |
| | 4 |
13 | 33 |
| | | |
| | |
| 3 | 12 |
32 | 41 |
| | | |
| | |
2 | 22 | 31 |
40 | |
|
⇒ |
2
| | | |
| | 1 |
21 | 30 | 39 |
48 | 57 |
| | | |
| 11 | 20 |
29 | 38 | 47 |
56 | |
| | | |
10 | 19 | 28 |
37 | 46 | 66 |
| |
| | | 9 |
18 | 27 | 36 |
45 | 65 | |
| |
| | 8 | 17 |
26 | 35 | 55 |
64 | | |
| |
| 7 | 16 | 25 |
34 | 54 | 63 |
| | |
| |
| 15 | 24 | 44 |
53 | 62 | |
| | |
| 6 |
| 23 | 43 | 52 |
61 | | |
| | |
5 | 14 |
| 42 | 51 | 60 |
| | |
| | 4 |
13 | 33 |
| 50 | 59 | |
| | |
| 3 | 12 |
32 | 41 |
| 58 | 67 | |
| | |
2 | 22 | 31 |
40 | 49 |
|
⇒ |
3 L11* 63 K[3U,4R]
| 77 | 86 | 95 |
104 | 113 | 1 |
21 | 30 | 39 |
48 | 57 |
| 85 | 94 | 103 |
112 | 11 | 20 |
29 | 38 | 47 |
56 | 76 |
| 93 | 102 | 111 |
10 | 19 | 28 |
37 | 46 | 66 |
75 | 84 |
| 101 | 121 | 9 |
18 | 27 | 36 |
45 | 65 | 74 |
83 | 92 |
| 120 | 8 | 17 |
26 | 35 | 55 |
64 | 73 | 82 |
91 | 100 |
| 7 | 16 | 25 |
34 | 54 | 63 |
72 | 81 | 90 |
110 | 119 |
| 15 | 24 | 44 |
53 | 62 | 71 |
80 | 89 | 109 |
118 | 6 |
| 23 | 43 | 52 |
61 | 70 | 79 |
99 | 108 | 117 |
5 | 14 |
| 42 | 51 | 60 |
69 | 78 | 98 |
107 | 116 | 4 |
13 | 33 |
| 50 | 59 | 68 |
88 | 97 | 106 |
115 | 3 | 12 |
32 | 41 |
| 58 | 67 | 87 |
96 | 105 | 114 |
2 | 22 | 31 |
40 | 49 |
|
|
A L11* 65 K[4D,3L]
| 75 | 80 | 96 |
101 | 117 | 1 |
17 | 33 | 38 |
54 | 59 |
| 79 | 95 | 100 |
116 | 11 | 16 |
32 | 37 | 53 |
58 | 74 |
| 94 | 110 | 115 |
10 | 15 | 31 |
36 | 52 | 57 |
73 | 78 |
| 109 | 114 | 9 |
14 | 30 | 35 |
51 | 56 | 72 |
88 | 93 |
| 113 | 8 | 13 |
29 | 34 | 50 |
66 | 71 | 87 |
92 | 108 |
| 7 | 12 | 28 |
44 | 49 | 65 |
70 | 86 | 91 |
107 | 112 |
| 22 | 27 | 43 |
48 | 64 | 69 |
85 | 90 | 106 |
111 | 6 |
| 26 | 42 | 47 |
63 | 68 | 84 |
89 | 105 | 121 |
5 | 21 |
| 81 | 46 | 62 |
67 | 83 | 99 |
104 | 120 | 4 |
20 | 25 |
| 49 | 61 | 77 |
82 | 98 | 103 |
119 | 3 | 19 |
24 | 40 |
| 60 | 76 | 81 |
97 | 102 | 118 |
2 | 18 | 23 |
39 | 55 |
|
Note that both squares are non-regular, i.e, not complementary as shown in the connectivities of the complementary table. Also to decrease crowding only the first and middle
eleven entries of the connectivity table are shown, since the second to fifth groups have identical connectivities as the first.
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The Knight[3D,2L] Method: A Semi-Magic 7x7 Square and 11x11 Magic Square
A 7x7 and 11x11 Knight[3D,2L] Examples which complement the Knight[2U,3R] squares. the 7x7 is the first instance of a semi-magic,
wherein the left main diagonal sums to 168. the sums (S+d) of the set of 7x7 squares are also shown, where only one square is fully magic:
A L7* 24 K[3D,2L]]
| 31 | 42 | 46 |
1 | 12 |
16 | 27 |
| 41 | 45 | 7 |
11 | 15 |
26 | 30 |
| 44 | 6 | 10 |
21 | 25 |
29 | 40 |
| 5 | 9 | 20 |
24 | 35 |
39 | 43 |
| 8 | 19 | 23 |
34 | 38 |
49 | 4 |
| 18 | 22 | 33 |
37 | 48 |
3 | 14 |
| 28 | 32 | 36 |
47 | 2 |
13 | 17 |
|
|
7x7 Square Values of K[3D,2L]
| center Value | S + d | d |
| 22 | 154 | -21 |
| 23 | 161 | -14 |
| 24 | 168 | -7 |
| 25 | 175 | 0 |
| 26 | 182 | 7 |
| 27 | 189 | 14 |
| 28 | 196 | 21 |
|
|
B L11* 60 K[3D,2L]]
| 69 | 84 | 99 |
103 | 118 | 1 |
16 | 31 | 35 |
50 | 65 |
| 83 | 98 | 102 |
117 | 11 | 15 |
30 | 34 | 49 |
64 | 68 |
| 97 | 101 | 116 |
10 | 14 | 29 |
44 | 48 | 63 |
67 | 82 |
| 100 | 115 | 9 |
13 | 28 | 43 |
47 | 62 | 77 |
81 | 96 |
| 114 | 8 | 12 |
27 | 42 | 46 |
61 | 76 | 80 |
95 | 110 |
| 7 | 22 | 26 |
41 | 45 | 60 |
75 | 79 | 94 |
109 | 113 |
| 21 | 25 | 40 |
55 | 59 | 74 |
78 | 93 | 108 |
112 | 6 |
| 24 | 39 | 54 |
58 | 73 | 88 |
92 | 107 | 111 |
5 | 20 |
| 38 | 53 | 57 |
72 | 87 | 91 |
106 | 121 | 4 |
19 | 23 |
| 52 | 56 | 71 |
86 | 90 | 105 |
120 | 3 | 18 |
33 | 37 |
| 66 | 70 | 85 |
89 | 104 | 119 |
2 | 17 | 32 |
36 | 51 |
|
Equality of Knight[(number1*U),(number2*R)] and Knight[(number2*D,number1*L)]
It was mentioned above that All 7x7 Knight[3U,4R] squares identical to 7x7 knight[4D,3L] squares. At this point this applies to all squares which come
under the general formula Knight[(number1*U),(number2*R)] and Knight[(number2*D,number1*L)]. thus for example when n = 11, K[5U,6R] is identical to K[6D,5L]
where number1 = ½(n - 1) and number2 = ½(n + 1) and where number1 + number2 = n. thus the same result is obtained by moving in any
of two knight directions. To go back up.
L7* 28 K[3U,4R] or
K[4D,3L]
| 29 | 41 | 46 |
2 | 14 |
19 | 24 |
| 40 | 45 | 1 |
13 | 18 |
23 | 35 |
| 44 | 7 | 12 |
17 | 22 |
34 | 39 |
| 6 | 11 | 16 |
28 | 33 |
38 | 43 |
| 10 | 15 | 27 |
32 | 37 |
49 | 5 |
| 21 | 26 | 31 |
36 | 48 |
4 | 9 |
| 25 | 30 | 42 |
47 | 3 |
8 | 20 |
the Plane of Loubère-Knight Squares
At this point it may be said that alternatively these squares may be constructed using a plane of four squares. For example using the 7x7 square
L11* 63 K[3U,4R] one can move up the right diagonal on a plane
of four L11* 63 K[3U,4R] and generate
the complete set of 7 squares as is shown in Part IV of the new Bachet de Méziriac method.
this completes this section on regular and non-regular Loubère-Knight squares. To go back to previous page
New De La Loubère Method and Squares (Part IIIA).
To return to homepage.
Copyright © 2008 by Eddie N Gutierrez. E-Mail: Fiboguti89@Yahoo.com